

Hello Adventurers! We're back with yet another Major Update - tomorrow, we release the Umbral Sands!
We're also on sale from NOW until June 25th, at 30% off!
Explore an entire new region, inspired by the iconic deserts of mainland Gielinor, and battle across the desert with its dynamic weather systems, seeking shelter, shade and shadow to progress! Battle your way through the Fight Cave to earn the right to challenge Fuzan, and return to the Fight Cave to repeat the challenge for more rewards including rare materials and rewards. Yew, Adamant and Red Dragonhide crafting materials are available, allowing you to craft an additional tier of gear, alongside powerful Vestiges for each combat style.
There's going to be new bosses for you to take on including Fuzan, the new Dragon General, but Fuzan is not alone. Amongst other named bosses, you'll also be able to find keys to access the Nightmare Crucible, a challenging arena that throws the worst of Ashenfall at you.
Form a fragile alliance with the scattered tribes of the Moon Garou, aided by the Jackal-headed God of the Underworld, Icthlarin! Complete quests for the Garou to earn access to new resources, rewards and cosmetics.
Steam Achievements are here! At last, you get another bar to fill and another number to go up.
Woodcutting and Mining Skill Trees will be filled out to 99 with new spells, recipes, perks and rewards!
We've got tons of new music, ambience and soundscapes for your listening pleasure, so don't touch that dial now, we're just getting started.
Let's dive into what's coming in - spoilers ahead, so tread carefully.
Last warning before spoilers for tomorrow…

New Features
The Umbral Sands region will be added. Fell the Black Knight Titan to pass beyond the gates and enter the Umbral Sands...
3 new vaults will be added in the Umbral Sands region.
Environmental hazards are added:
Sunscorch: Prolonged exposure to the sun will wither you away. The Scorch debuff, once applied, causes hydration to deplete rapidly. Build shelter, stick to shade, or adventure in the dawn and dusk to avoid the worst of the Sun's fiery wrath.
Quicksand: Areas of treacherous sand will subsume any poor adventurer who missteps when exploring. You'll need to find a way over these spots.
The Fight Cave will be added. At the end of the questline, you will be able to take on the Fight Cave to challenge Fuzan. Earn your reward and bring down the last obstacle between you and the Dragon Queen, Kuldra.
New Items
Adamant Ore will be added, and with it, new items.
4 New Tools:
Spade
Watering Can
Pickaxe
Logging Axe
8 New Weapons:
Crossbow
Dagger
Greataxe
Greatsword
Hammer
Mace
Scimitar
Sword
1 New Armour Set
1 New Shield
Adamant Ammunition for ranged weapons.
Yew Wood can be found across the Umbral Sands:
Added the Yew Fishing Rod
Added 3 New Weapons
Yew Shortbow
Yew Longbow
Yew Stock for Crossbow
Infinity Cloth can be spun:
Added Infinity Robes
Red Dragonhide can be tanned and crafted with:
Added Red Dragonhide armour.
4 Vestige Armour Sets are being added to the game:
Magic:
Lunar Garou
Desert Robes
Ranged:
Kalphite Carapace
Melee:
Obsidian
New Buildings
We talked about this in a newspost recently in more detail! Your crafting stations will be deleted on login and you will need to replace them - your components will be refunded.
Blacksmith's Bench - Tools and Melee Weapons
Fletching Bench - All Ranged Weaponry
Mystic Forge - Magic weapons and Vestiges
Armour Bench - All armour sets
Ore & Stone Storage - Unlocked at Mining Level 59
Lumber Storage - Unlocked at Woodcutting Level 59
Additional Kharidian Building Pieces are being added.
New Enemies
The following Bosses and Mini-bosses:
Fuzan
Tok-Xil
Red Dragon
The Kalphite Queen
Adding the following enemies:
Kalphites:
Kalphite Worker
Kalphite Solider
Kalphite Guardian
KotHaar:
KotHaar-Xil
KotHaar-Kal
KotHaar-Ket
Wildlife:
Desert Kebbit
Goat
Vulture
Steam Achievements
There's a heap of new achievements being added! We're not spoiling the list for you, but there's more to come with later updates. For now, enjoy the 43 (fourty-three!) achievements to dig into. Good luck, adventurers.
New Skill Progression for Mining and Woodcutting
Mining is being populated from levels 50-99.
New Spell 51- Divine Rock : Turn 5 ore on the ground into a personal mining vein for your continued use.
Recipe 59 - Ore & Stone Storage: Unlocks Ore & Stone Storage building piece for you to stash your goodies.
Perk 69 - Ultimate Burst: Increased Rocksplosion area of effect. Nice.
Perk 71- Accelerated Veins: Chance for Divine Rock (Level 51) to drop gemstones.
Perk 74 - Ingot Weight Reduction: Reduces the weight of ingots by 50%
Woodcutting will be populated from levels 50-99.
New Spell 52 - Trunk Totem: Transmute scattered trees into a single totem.
Recipe 59 - Lumber Storage: New buildable piece with high storage capacity for logs & planks.
Perk 67 - Wood Weight Reduction: Reduce the carry weight of wood by 50%.
Recipe 78 - Lumber Backpack: Increases woodcutting XP, increases rare drop chances and reduces wood weight when worn. You guys wanted a backpack, right?
Perk 88 - Axtral Projection Upgrade: Upgrades to 3 spectral axes for bigger Area of Effect. Chop chop!
The Nightmare Crucible
Chills. Anyway, find Engrams around the Umbral Sands to gain access to the Nightmare Crucible, an ancient Dragonkin experiment pitting you against the biggest and baddest monsters Ashenfall can throw at you. This challenge, boss-rush style mode will pit you against enemies and reward you with rare rewards - Ascension Cores, which will be used for powerful upgrades ahead of the Scorned Wilderness' release.
New Mount
Players will be able to earn the Magic Carpet mount through Moon Garou quests.
Added customised variations for both the Terrorbird and the Magic Carpet.
You will need to complete The Wild Hunt quest in Fellhollow to access the mount even if you unlock customisation options.
New UI
New UI menus for:
Character Screen
Skills Menu
Spell book
Mounts
Spell Wheel
Character Re-customisation
Players can edit character customisation at character select - change your look to fit the mood!
Adjusted Jump
Players will have more forward momentum at the start of the jump. You currently have less rotation in the air, but you have more control during the jump.
You should be able to jump over walls and ledges you are against!
Bug Fixes
Fixed an issue where Terrorbirds would randomly dismount the player while moving!
Fixed a bug which caused the Emberwood Village barrier in Fellhollow to come back after being destroyed, and vault progress was being lost despite having been completed.
Resolved an issue where casting Humidify on Diseased Plants would automatically consume a Plant Cure if one was available in the player's inventory.
Fixed an issue where the Last Played tab in the Server Selection only showed servers joined by that character, rather than all previous server joins.
Fixed an issue where a post between Emberwood and Dragon's Run in Fellhollow had unexpected sunlight passing through the fog. Begone, light!
Resolved a bug where Rune Vents would not properly show the fact that they were depleted for clients in multiplayer worlds.
Fixed an issue where changes to in-game font sizes would not persist after closing the game.
Cape Hooks now correctly swap capes.
Resolved an issue where attempting to delete a character would end up deleting the first character from list in some instances.
Stones outside of the Saradomin Temple can be picked up again as intended. Woo! Free stones!
Titans Wrath can no longer be enchanted by swapping to it during casting.

Tomorrow with launch we'll be sharing a Known Issues live page that we'll be updating throughout the week with Vital Information of issues we're tracking!
You know the usual - follow our socials (Twitter, BSky, Instagram, Facebook, Twitch, YouTube and TikTok!) and get involved with Reddit and join the Discord. As always, we love seeing your comments and feedback, and we're very excited to see you in-game tomorrow.
Until then, be good, and we'll see you in Ashenfall! And if you've not already done so…
Mod Doom








