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Eye on Ashenfall | 0.7.3

May 1, 2025

Eye on Ashenfall | 0.7.3

May 1, 2025

Hello! Holy moly it's been a mindblowing few weeks since we unleashed RuneScape: Dragonwilds on the world. We've got another Bank Holiday (that means the office is closed) on Monday, so we're going to be quiet that day.

Alright, we're not going to ramble - you can expect a video from us later this month kicking off a monthly series we want to do that we are provisionally titling "This Month in Ashenfall". If anyone thinks of a more punny title then we'll steal that. Thanks.

0.7.3 is coming later this week, so lock in chat. Here's what's coming up!

What's coming with 0.7.3?

Cloud Saves!

Wowee, how awesome. We know that this is one you've been after so we're very excited to share that this feature is available right now! No more backing up local copies for shenanigans.

Velgar Meteor Fix

When you are in your base and have protection overhead then meteors raining down from the Scaly Scourge should be less of a problem now. Any more of that and we'd have had to end up crafting an umbrella.

And the rest!

  • Better fix for completing quests with a full inventory.

    • No more chucking your materials before talking to Zanik!

  • The Goblin in the Vertentis Kara Vault will be more noticeable

    • I know that Goblins aren't famously talkative but Spitfoot is important, so we can't have you missing them.

  • AI Status Effect immunities have all been checked & should be working correctly.

  • Fix for ash log duplication in the Shattered Plains

    • Whenever you see something like this, a wizard did it.

  • Fixes to a few areas in the world where players can get stuck.

  • Improvements to reduce client desync which means that ranged combat in multiplayer worlds should feel extra nice.

  • Respawned bloodwood sap can now be gathered.

    • This one's got us feeling all sappy.

  • Controller - "LB" works correctly in the crafting menu.

  • Continued localisation fixes for missing translations and cut-off text.

  • A couple of typo fixes in quests and journal entries.

  • Chests you are interacting with when you die are no longer locked forever.

    • Listen, we know that Death has agreed to overlook your mortality while you're here, but there's clearly some things we didn't iron out with Ol' Boney first.

  • XP balancing for Splinter.

    • We saw some hair-raising numbers coming through from usage on this so we're tweaking to bring this down to a more reasonable place

  • Beards no longer clip through helmets.

    • Turns out our helmets can contain the mightiest beard!

  • Blood VFX will be in the right place on smaller AI.

    • Kebbits may seem cute but their teleporting blood was a little offputting.

  • Your own gravestone VFX should be a different colour to everyone else's.

  • More crash fixes.

What Else Are You Looking At?

So, we're working with the Art team to explore feedback around the bloom and blur options. This is a delicate process because we're very attached to the aesthetic and artstyle that makes this game so pretty, so we're trying make sure we're meticulously adjusting this to be just right.

We're working with our team to develop clear terms around Modding, and will share those in a distinct news post when we have everything organised. It involves checking legal stuff we need to speak to grown ups about so it's taking a while, but we hear you!

We hope you enjoy Steam Cloud Saves, and we're going to be taking a deep dive into your feedback as we keep building this awesome game together. Look forward to news on Magic, including a sneak peek at what it looks like, in the upcoming video. Until then, check out our Discord, follow our Socials up top and be good! See you soon, adventurer.

Mod Doom