

The one where they added The Wall™.
Hello!
In case you missed it, last week we shared our vision for the future:
Meaningful Content Every Quarter.

Read the full write-up talking Dragons, Armour, Lore, and something bigger on the horizon for 2027.
Incoming Changes
Additional options for Bloom and Depth of Field settings and changes to improve blur in distant images.
We're dropping in a few extra settings to help us give you more levers to pull to improve your experience, whether in quality or performance!
Changes to building piece health - scaling up from 100hp across the board up to values as high as 1500!
Two new build pieces for base defences - Palisade Walls and Palisade Gates.
Visual treatment for Tier 2 Building pieces (Oak).
When building pieces take 50% damage, they will visually show wear and tear.
I know we said "Visible decay" in the vlog but that's not a system we have. He just says stuff without thinking.
We're introducing a Coziness system – your survival meters will not decay while you’re near a claimed bed, so you can build and craft more freely.
The Magic Skill is arriving! Level up to Level 50, and enjoy two new Skill Spells, potions and consumables to blast through your foes.
This includes "Surge" and "Confuse" as our first two Skill Spells for Magic!
We're also including Spell Upgrades to enhance Skill Spells!
Read all about the Magic Skill here.
Hard difficulty setting, for those who like an extra challenge.
Thirst, Hunger & Fatigue can reduce Health to 0%
Skill XP beyond your current level is lost on death
You may only have one gravestone at a time. If you die with a gravestone active your first gravestone will be destroyed, along with all the items it protected.
Enemy attacks deal more damage.
Enemies have more Health.
Weaknesses & Resistances have stronger effects.
We've also done a complete pass on Item Weights which means that things will weight different values now.
The Abyssal Whip is now crafted by visiting the Vault located in Bloodblight Swamp.
All fuel items have had their burn times adjusted to help you avoid losing the occasional log or fuel source while you’re cooking or crafting.
All items also now fall into 1 of 4 max stack sizes: 1, 50, 99 or 999 depending on the item. Nice, tidy numbers - including those 99s we know you love...
We've made general improvements to lighting, performance, stability and balancing enemy health values.
World fixes for areas where you could get stuck or out of bounds, as well as some asset clipping and floating issues.
Remember: if you get stuck, you can press Esc and then hold "X" to Unstick yourself and teleport back to a safe spot.
Fixes for audio not playing as expected in multiple places.
Journal fixes for some typos and missing entries.
Improvements to quest marker positions.
Dirty water will no longer spawn at the temple when your inventory is full.
Ok, to be honest I don't believe that I have to write this as a patch note but hey, you're welcome.
Improvements to key binding.
This is all in service of us laying the foundations of what's to come: Custom Servers, Creative Mode, Hardcore, new random world events, new Skills, new Regions, new Gear Progression Tiers, new Dragons.
Be sure to join the Official RuneScape: Dragonwilds Discord server to show off your best uses of The Wall™, find parties of dragon-slaying adventurers and chat! Be sure to follow us on our socials, too! We're on Twitter, BSky, Reddit, Instagram, Facebook, Twitch, YouTube and TikTok!
Mod Doom
