

Less raids! Less Velgar! More bleeding! More bugfixes!
We're back from our break! We touched grass! It's been a great weekend seeing everyone get hands on with RuneScape: Dragonwilds. The team have been hard at work addressing feedback and fixes.
First things first, we want to say loud and clear:
We hear you, and thank you.
You've been giving us tons of feedback, sharing your hopes, your wishes for future content, your voracious appetite for MORE DRAGONWILDS! We've seen so much creativity, your builds, your achievements and even fan art. It means the world to this team to be able to see things like this coming together thanks to your passion and creativity. We've got a survey open for one more week for you to give us feedback, and that's here!
CLICK THIS LINK HERE FOR THE FEEDBACK SURVEY!
Anyway, let's get into what's on the team's radar coming in another patch this week:
We've adjusted a range of "Events", namely Being Hunted, Warbands Raiding and Velgar Attacks.
Ghornfell Raids (Goblin Raid Parties)
Cooldown increased from 2 in-game days to 4 days.
There's actually a handful of these raids with different raid party compositions, but they average out to to 4 days now. Half as commonplace now.
Ghornfell Base Raids
Grace Period increased from 9 in-game days to 12 in-game days before the raid can happen.
Chance to occur decreased from 10% to 5%, every event tick.
Cooldown increased from 2 days to 3.75 days.
Ghornfell Hunted EventsChance to occur decreased from 10% to 5%, every event tick.
Cooldown increased from 1 day to 2.25 days.
Velgar Events
Velgar Meteor Barrages reduced from 5 to 2 per meteor event, addressing the drift towards tedium as this event outstays its welcome.
"Poison Breath" event is now only poison breath strafing runs.
Hostile AI is no longer immune to Bleed (Except for Vault Guardians who can't bleed because... well... what would they bleed? Blood runes?)
Multiple Crash fixes
Some Holes in the Map have been fixed.
We've adjusted XP balancing around purifying water.
A handful of localisation issues/errors have been fixed.
A range of UI bugs have been fixed including some errors and inconsistencies with item names.
A bunch of fixes around crashes and general stability. (Not building stability)
We're aware of your feedback around so many other things, too, but we wanted to get this patch out quicker, to address these fixes, to then turn our attention onto more issues for our next patch coming in within the next two weeks. We're investigating feedback around Bloom, Graphical options and more, and we'll share more when we have more information from the team.
Work is still ongoing with our aims to expand out more content for 0.8, too, and we'll hopefully share more around this as a standalone post later down the line. Stay tuned for that.
Mod Doom
