

Welcome back to Ashenfall, adventurers. We're excited to share the release of Fellhollow with you, but also wanted to share a list of known issues the team are investigating.
We've been listening to you in Steam reviews, on Reddit, on Discord and across all of our socials. Your feedback is so important to us, and we wanted to take this opportunity to highlight that we hear you.
For those of you encountering crashes to desktop when trying to load in - we hear you, we're investigating and hope to have a fix as soon as possible.
We're aware of issues of affecting players trying to connect to friends' worlds. Please ensure that everyone involved has completed the onboarding with EOS in the settings menu, as this is the cause for some of the instances occurring.
We're also aware of the issue that was causing stuttering, and we've deployed a hotfix to resolve this today.
If you encounter other crashes during gameplay, please try the following:
Remove all mods, and double-check you've removed them all. If it doubt, uninstall the game, go into your Steam folder, typically
C:\Program Files (x86)\Steam\steamapps\commonand delete theRSDragonwildsfolder - mods don't get uninstalled when you uninstall the game.Update your graphics drivers, if you haven't already done so.
Verify your files on Steam
Try creating a new world / character to see if the problem persists.
If it does persist, then please send us your log file, world and character saves:
Log files:
%localappdata%\RSDragonwilds\Saved\Logs\RSDragonwilds.logThis should be taken immediately after the game crashes, and while the game is not running
World saves:
%localappdata%\RSDragonwilds\Saved\SaveGamesBoth the
.savand.verbackupversions please
Character saves:
%localappdata%\RSDragonwilds\Saved\SaveCharacter
We also have a list below of known issues that the team is aware of - these are not in any order of priority, and the scope of work required to fix these is unclear. We want to be transparent with the issues we're aware of, and we'll be targeting a range of fixes in multiple patches throughout the coming weeks and in January.
Fellhollow - Gameplay
Some patches of Wither Rot lack Wither Roots and won't apply Rot as intended. We'll let you off this time.
Speaking to the Wise Old Man in Bramblemead Valley after partly completing the Withering Heights quest alters the quest details on the map.
Clients spawn into Spectral Rooms with their characters and cameras pointing to the left or right.
Ring of Life does not display any informaton when it saves you.
User will receive the Withering Heights Reward Pack every time they turn in Imaru's head. You monster.
Lesser Dragon spawns are relatively low. We're monitoring feedback on this and want to keep an eye on how this is going and may spawn more Dragons as we gather more data.
Spectral platforms are completely invisible to players that are not Soul Rifted.
Emberwood Village barrier VFX doesn't immediately drop for clients in a multiplayer world.
Due to no Purification Pool inside Silverthorn Fort, the player needs to exit the entire area to cure wither. Not necessarily a bug we're aware of, but one we know might be a pain point.
Fuel Pellet input is not clear in blast furnace.
3 Armour sets are missing descriptions inside the Journal Text String.
Hollow bark description misleads player on how to obtain it.
Player is shown a blank "Killed By" screen when dying to Imaru's spectral attacks.
'Ranger Tunic' arms and belt are not parented to Body Type B's upper body.
Creative Worlds: Zombie Boss AI will be hostile to players in Fellhollow.
Creative Worlds: If you time-out of the game in a spectral room, you will be trapped and unable to access this world. Be careful!
Creative Worlds: Players can not interact with Postie Pete unless they speak to Death.
Fellhollow - Environment
Staircases in Silverthorn Keep use complex collision.
Dying inside a purifying pool, or inside Withered Vines, may cause the tombstone to be stuck in inaccessible locations.
Vannaka is referenced to be in area with Wither, but he is in a clearing away from the nearest Wither Rot. He cleaned up.
We are aware of LOD issues with the Emberwood statue on High settings.
Several locations and objects experience "pop-in"/LOD issues in Fellhollow.
Several lorebooks are floating (unintentionally).
There is an iron node sunken into the terrain too far which may obstruct some nodes from being mined by pickaxes.
Player can get out of bounds in the Kalistrakthen Kara vault using the Windstep spell due to an issue in the geometry.
A rock formation lacks collision.
Death's Temple contains a flickering light source present on all graphics settings.
Some pumpkins retain their collision when gathered.
Large Doors built using the Tier 3 Building Kit can clip through floors at the height of Tier 1 or Tier 2 Walls.
Crumbling wall near Doric for "Seeking Salvation" quest is too subtle.
Tier 3 walls clip through Pioneer Tapestries when they are placed on them.
Spectral Doors and VFX in out-of-bounds areas can be seen in Spectral Rooms.
The "boss" enemy in Vekchenven Kara sinks into the floor during the combat encounter.
Multiple T2 Wall Pieces show severe Texture Corruption when placed.
Certain textures appear stretched or incorrectly applied in Chaktan Kara, Kletterbuja Kara, Vertentis Kara and Thishepen Kara Vaults.
Imaru's Arena contains a small area at the doorway which, if reached, causes Imaru to use less of her moveset.
Farming
The Large Water Barrel tutorial video is absent in "Skills" menu, and does not play on level reached. We worked hard on that one, as well.
Switching to a gamepad after opening a water barrel interface collapses the interface and opens your inventory. Closing your inventory and interacting with the water barrel will rectify this issue.
Farming quests will not progress for clients in a multiplayer world as they do with hosts.
Dead flax can appear as "Harvestable" if the player stands too close to the interactable, but it is not.
The "Take 10" and "Discard Contents" inputs on the Composter UI may not register correctly.
Regrown Weed inherits the previous crop’s color and appears severely corrupted.
Parts of the well disappear at very low graphic settings.
Swamp Weed Seeds do not have a capital W in the Journal. We're serious about our journalling.
Oak Shoot keeps orange/pink leaves regardless of the region it's planted in.
Planted berries models are partially invisible.
Crafting "Plant Cure" grants no XP.
Watering can fill meter & arrow counter are on screen if unuseable tools are equipped while mounted.
Overgrown Farming Plot textures appear broken after planting Corpse Cotton/Cadavaberries/Flax seeds.
Skills
Detect Ore does not correctly display VFX correctly or Compass Icons for Coal & Clay.
Casting Axtral Projection and Bark to Bones causes rendering distortion on Willow Trees.
Switching to a skill in the "Skills" menu that has no pip for that level will cause latest one to not be selected.
Confuse displays a square around skeletons when targeted from the side.
Building from linked chests doesn't work with Eye of Oculus.
Gameplay
Dropping items in bushes will prevent players from retrieving them.
Bank chest is present in creative mode but it is not unlocking naturally in other modes.
Players cannot craft more than 1 Summoning Horn at once.
Sudden transitions of lighting in Brynmoor are present.
The player is currently not notified if they are kicked from a server.
The "Fractured Plains" banner does not appear on subsequent visits after first discovering it when entering from Whispering Swamp.
Some grass textures display graphical issues when the graphics settings are set to 'Medium.'
The inner back of the Bookcase has an incorrect UV map.
Reference to the colour of the trees in Heartstrings quest needs to be updated.
Abyssal Demon attack animations display unnaturally on some settings.
Exploding Plants do not leave a Navmesh after exploding, meaning enemy AI may be stuck on them in melee combat.
Players are not able to connect to each other, but are able to connect to open public servers - we're investigating this one as an ongoing issue, we're still exploring causes and solutions.
Decorations on the Wintumber Tree may become desynced from the tree's movements in windy conditions.
There is no feedback to the player when they have been dismounted.
Teleporting and then summoning the mount will break the animations and VFX
A large majority of building pieces appear to be distorted on Very Low settings.
When the player respawns on beds under building pieces, they are unable to move and become stuck - watch where you build!
Vault gates within Kalistrakthen Kara experience desync if a client leaves the area.
The Goblin Ranger does not have idle break animations.
Skeklac Kara Vault icon is not present on the map / other Vault Icons are present before Vault is found.
Players can chain processing stations to create safe spots from Dragon Breath events.
Occupying a specific spot in the boss arena prevents Velgar from attacking the player.
If the "Destroy Item" keybind is bound to a Numpad Key, the selected key does not appear in the UI when hovering a item.
Build Protection Totems built on Normal mode appear untextured.
Audio
SFX missing for Broken Jewelery.
Standing Stone tableau SFX may play over each other.
Battle music repeats in the arena after slaying Imaru.
Spectral Zombie SFX can be heard when not Soul-Rifted.
Blast Furnace audio has a distracting clicking sound.
Instances where Mount is missing Sprint loop + Dismount hit react SFX.
Imaru's tower seal doesn't play Interaction SFX for the client.
Localisation
Spectral Doors may not be localised due to an error in the text string.
Errors are present on the text strings when viewing the World Map in Brazilian Portuguese.
The “Unable to load world!” popup is not localized correctly.
Unidiomatic translation of "Compost".
Main Menu - Several texts appear unlocalised.
Quest item "Imaru's Head" is not localised.
Entrance to Imaru's Lair prompt not localised.
"Sketchbook" required to complete "Even More Restless Ghosts" quest is referred to as "Old Book".
Mod Doom






