

The Road to Fellhollow: Community Month!
Welcome, adventurers. Fellhollow is almost upon us, but this month we're going to be taking the chance to ramp up - more talking, more showing our Work in Progress, but most of all, more opportunities to spark your creativity and get you excited about what's to come!
We're so excited about our journey deeper into Ashenfall, we worked with the ever-talented, iconic Malharmonics to create a poster summarising the incredibly exciting trajectory of our road through Early Access: Familiar faces in dangeous places, all under the shadow of Kuldra, the God Eater.

We're delighted to be starting this month in collaboration with the RuneScape Art Community Discord, who will be hosting a Cape Competition with us!
Your design could become a FREE craftable and equippable cape in-game, available to all players.
Over in the RuneScape Art Community Discord, you'll find the template for a cape design - we'd like you to create a design using that template to make something that you feel best fits either Fellhollow (which you'll see more of during November!) or each of the individual sets of gear we'll be showing. For those of you unaware, or unfamiliar with the RuneScape Art Community (RAC), it's a community-founded collection of artists and art enthusiasts who share a passion for the RuneScape universe. Old School, RuneScape or Dragonwilds, all are welcome. You don't have to be an artist to be part of the community, but you should expect to enjoy and appreciate art once you're in there!
Every week in November, we'll be showing you a set of gear you'll be able to craft and unlock in Fellhollow.
You can submit multiple entries, and the full competition terms can be found here. No AI generated art, please. We want YOUR creativity!
Fellhollow First Look
Shadows grow longer. The nights draw in. A campfire to warm the bones. A story to chill the heart. Fellhollow is near. The first glimpse into our next region expansion, Fellhollow. Arriving December 15!
So, what's the rest of November looking like?
We're going to be showing you aspects of RuneScape: Dragonwilds' newest update, Fellhollow! You can expect an early look at elements of the region that will be jeopardising your success, your soul and your survival.
We're going behind the scenes with Animation, showcasing how we've brought some of the creatures to life.
We're talking to the VFX team about the behind-the-scenes of the magic in Fellhollow, including the River of Souls.
We'll be taking a look at Farming, and the kinds of things you'll be able to produce as part of the new skill arriving with the 0.10 update.
There's a ton to get excited for, and we'll be talking so much across all of our socials (Twitter, BSky, Instagram, Facebook, Twitch, YouTube and TikTok), as well as Discord and Reddit.
Looking for LATAM socials? We've got Instagram Español, Instagram Brasil, TikTok Español, TikTok Brasil, Facebook Español and Facebook Brasil!
Looking Back at October
We sat down with Mod Aaart to talk about Art Direction, bringing a new RuneScape game to life, and the secrets to how it's all shaping up - including a sneak peek at the Tier 3 Building Kit, and the Green Dragonhide armour!
We also shared an early look at the 0.9.2 and 0.9.3 updates that we have lined up. We released 0.9.2 this month, which brought a wealth of quality of life changes, including AI rebalancing in the Ghornfell region, and bug fixes:
Your skill interface will now immediately take you to your current level - no more scrolling from 1 - 50.
Players wading through water can now roll through it to get to where they're going a little faster, and avoid whatever else is in the water with you...
A hotly-requested one up next: We've introduced a delay/grace period after respawning to prevent World Events (Base Raids, Hunted Events and Velgar's Wrath) from occurring. You've just been humbled by Goblins, Garou or by Bad Decisions. You can have a moment to yourself as you think about how you ended up here.
We've also made a range of adjustments to the Ghornfell Region (the pink one) to help players who were having a brutal and frustrating time navigating Tier 3 content. We saw the data suggesting that the AI were hitting a little too hard, too fast, so we've adjusted.
Rangers now shoot less frequently, and have a slightly higher chance to miss you.
When the player is actively engaged in combat with other AI, the Garou Rangers have an increased chance to miss. They're just too excited!
Berserkers have less forward momentum - meaning they won't slide as far forward with each swing, allowing you a little more space to breathe with successful dodges.
Wolves attack less frequently and have been slightly nerfed in their damage output. Not the heccin' puppers! Yes, them too.
Druids will do reduced poison damage, and their Nature Fang attack has had its range, damage and Poison DOT Stacking reduced.
We also unlocked the Tier 2 45 degree Roof Support! Sorry about that.
Joining the game via a Steam Invite will now let you create a character before you join the world! Noobs together, strong/
Spellbook pages that were overwriting a filled-in spell slot will now pick a random spell instead. Sorry about just giving you a page of the same spell for a second there.
Hitsplats got tweaks too! Hosts can't see clients' splats, Bleed status effects will show on the splat when they proc, and Mining Nodes no longer show "bloody" hitsplats. That'd be gross. Saradomin, can you imagine the noise it'd make? Ew.
We also added your first look at the spire within the region of Fellhollow...

We Do Drag-On
We've also shared a first look at some concept art and explorations of Imaru, the revenant Dragon you'll be hunted by in your adventures in Fellhollow.

And we're so excited to show you more of the Lesser Dragons you'll be battling to claim glory (and Green Dragonhide) too!
Community Spotlight
StyxOCE from our Discord has taken it upon themselves to rebuild Bramblemead Valley, and is doing a rather good job of it if we do say so ourselves.


From Ashenfall, to their desk - User Duck_d has brought the Garou to life through what we can only assume is a combination of 3D Printing and elaborate magic to stop them being so ferocious and intimidating. We'll take one- no, TWO!

We hope this particularly spooky day is sufficiently thrilling, filled with plenty of treats and no tricks. For now, we're back to work, and we'll be sharing more looks at Fellhollow throughout November.
Remember to join the Official RuneScape: Dragonwilds Discord and Subreddit. to keep up to date with the latest news from Ashenfall! We'll be in touch very soon. Until then, we want to thank you all for your continued support, creativity and passion for the world of Gielinor. We're truly very humbled by your enthusiasm, and we can't wait to keep sharing our work with you and taking you on the journey with us.
Be good, and we'll see you in Ashenfall!
Mod Doom






