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Eye on Ashenfall | 0.9

Sep 11, 2025

Eye on Ashenfall | 0.9

Sep 11, 2025

Watch the update video here!

Incoming Changes

The Ranged Skill has arrived!

  • Skill up to Level 50 and enjoy a slate of new Spells, a fletching table for the new sets of arrows, and much more.

  • Stop your foes in their tracks with the new Snare ability (which is later upgraded to Venomous Trapper!).

  • Use the new Ability Hunter Sense to gain awareness of nearby foes.

  • Enchant your bow with Astral Magic, allowing arrows to pierce multiple enemies.

  • New Archery target buildable

  • 1-Handed Crossbows are here! Now! Along with that, plenty of new bolts to unlock and use.

  • Tons of other abilities are there to be unlocked, so have a look!

  • For more information around the ranged skill, check out our blog post “Introducing the Ranged Skill!”.

Creative Mode is now available!

  • You will need to create a new “Creative Mode” character to access worlds that are Creative Mode enabled.

  • For those that just want a relaxing, chill and build experience. Check out our blog “Introducing Creative Mode!” with Mod Deluxe for more details.

Custom World Settings

  • You will need to create a new “Custom World” character to access worlds that are using Custom World settings.

  • When creating a Custom World, click on Advanced in the upper left to access the World Settings.

  • Over 40 settings are exposed, from damage, thirst, hunger, to XP rates and processing.

Controller Support (Alpha State)

  • As mentioned in our blog post last month, “The Road to Fellhollow: A Check-In form our Product Director” with Mod bitf0x, controller support is being updated however we believe it still needs polish.

  • Players will be able to lock onto enemies, navigate through menus, and we’ve refreshed / reoptimized input bindings.

  • We’ll be keeping you updated on when we’ll be releasing the next round of polish to make these feel good on the sticks.

  • Functional Keyboard Rebinding implemented

  • New multiplayer protections have been added:

    • Gravestone Protection: A new option in gameplay settings so that other players will not be able to loot your gravestone.

    • Build Protection Totem: We have added totems with a sphere around them that will prevent other players from building within that area. You will have 8 to place.

    • Chest Privacy: Chests can now be locked by the owner. Just open the chest and check the box labeled Private.

  • Updated Character and World List UI

    • As part of adding Custom Worlds and Creative mode, new icons have been added on character selection and the world selection screens to denote the type of world.

  • Character Slots increased from 4 to 8.

  • Antipoison potions have been updated:

    • Antipoison now uses Marentill rather than Haarlander

    • Both Antipoison Potions and Fungal Fortitude grant Poison resistance, and this resistance stacks together

      • Consuming the Antipoison pot clears/cures any poison buildup, as it did before.

    • Any level of poison resistance (Fungal Fortitude OR Antipoison) grants you immunity to the ambient swamp gas in the toxic swamp, allowing you to explore it freely.

Additional Fixes

  • Status effects will now persist correctly on reloading

  • Fixes to places where players or AI could get out of bounds

  • Floating Rune Essence will be appropriately damaged by secondary staff attacks

  • Clock widget will now display night correctly for clients

  • Improvements to desync in AI combat

  • Ranged projectiles should display correctly

  • SFX added in multiple places where it was missing

  • Multiple UI and icon display fixes

  • Text updates for some incorrect information in quests and the journal

  • Abyssal Whip special attack will now damage Velgar as expected

  • AI will no longer attack through Palisade Walls

  • Clouds are more visible when it is raining

  • Player waypoints will appear on the compass

  • Many fixes to foliage clipping through terrain throughout the world

  • Some improvements to unnatural animations and poses in specific scenarios

  • Various performance and stability improvements

Known Issues

  • Controller Support still needs work to get it feeling how we want it to

  • Custom World Setting values displayed are not always fully accurate

  • We are tracking the specific settings that are acting up and will hot fix them in the coming weeks.

  • Host & Clients’ weather state may not be in sync

  • A restart may be needed immediately on launch, particularly with AMD GPUs

  • Temporary Freeze when the Protection Totem is first placed in the world

  • Unlock notifications will incorrectly display for building pieces in Creative Mode

Be sure to join the Official RuneScape: Dragonwilds Discord server to show off your best uses of The Wall™, find parties of dragon-slaying adventurers and chat! Be sure to follow us on our socials, too! We're on Twitter, BSky, Reddit, Instagram, Facebook, Twitch, YouTube and TikTok!

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