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This Month in Ashenfall: August 2025

Aug 29, 2025

This Month in Ashenfall: August 2025

Aug 29, 2025

What's new?

We've dropped 0.8.3, sneak peeks at new tracks, shared what's coming with the Ranged Skill, we got our first look at Lesser Dragons taking flight, and we've got more to show you today, because you're our favourite. No, I mean it. Seriously.

Ranged Skill

We're going to be releasing the Ranged Skill with the 0.9 update in early September! The 0.9 update is going to contain a ton of awesome stuff including custom world settings and Creative Mode, but we know what you're all excited for. Ranged! This includes a new buildable station - the Fletching Bench. Every kind of arrow, bolt and bow can be crafted once you've got the recipes needed to make the magic, or, ranged, happen.

Phwoar. Look at those tabs. You'll find this in the Build menu for you to put together. You'll need to have a roof over it, by the way. Wet feathers fletch worse, or something like that.

One other thing we're introducing is Trick Shots - both for Crossbows AND Bows alike. These unlock as you progress through the skill tree as with other skills in RuneScape. These let you perfectly time your rhythm in shots to grant you a damage boost - rewarding a steady hand and a cool, calm and collected shot. Check it out in action here:

See that little glint of light before the arrow leaves the bow? That's the moment to go for the shot. Use that as your cue. Shield-bearing enemies may even have their guard broken by perfectly timed trick shots, so be sure to focus your fire to maximise the impact! This will unlock as you progress along the Ranged Skill tree, and then later on in the process, you'll also get your hands on a similar trick shot for the Crossbow. Perfect timing will instantly reload the crossbows for a quicker rate of fire, and you'll look cool doing it. You can also do this while holding a shield or torch! 

0.8.3 Released!

We launched out 0.8.3 update this month, which released a long-awaited community-requested feature: Building from Chests! Hit the "Linked" checkbox in chests to start connecting the Chests together to allow you to pull from their resources and start crafting! 

You can check out the rest of the patch notes here

Herby Werby

We've taken a good long look at our potions, and we realised a recipe didn't make sense. In 0.9, we'll be changing Antipoison to require Marentill rather than Harralander - just like the rest of Gielinor. Thanks to Mod Arclaw for their help with this. The Antipoison potion now resists poison buildup, rather than entirely preventing it. Both antipoison and fungal fortitude grant poison resistance, and this resistance stacks together.

We've moved the poison immunity to the "Fungal Fortitude" Buff that you can get from cooking certain foods. Consuming antipoison clears/cures any poison buildup, as it did before. We've also taken the liberty of making sure that any level of poison resistance (Fungal Fortitude or Antipoison) grants you immunity to the ambient swamp gas in the toxic swamp, allowing you to explore it freely.


Speaking of cooking foods...

Cooking 3.0 is coming! 

Based on tons of player feedback, we've been collating and assessing all the info we have about Cooking. We've had a deep-dive into the methods and processes courtesy of Mod Mossdog, and the team, but in short:

2 to 1 Raw to Cooked food ratio is gone, now 1 raw item turns into 1 cooked item.

You can now burn food as part of your skilling process. As you level up, you'll burn less. Don't throw your burned food away just yet... There's a skill coming that might need something like Compost...

We're adding a new cooking station that will allow you to make anything you've previously crafted at a Campfire or Grill - the Stone Range (working name) will be the next step up. 

Levelling up your Cooking skill will also mean that you'll have access to better recipes, including double-perks for even more powerful cooking! Just like mum used to make. 

Get Creative!

We've taken a bit of a deeper dive into what Creative Mode looks like with Mod Deluxe in a blog post here. Check it out and get ready to build without limits. No more lugging logs and stewarding stones! All Building pieces, skills, and recipes will be unlocked. Carry weights, crafting costs, rune costs and spell cooldowns are all removed. Check out the full blog for all the details, and look forward to that arriving with 0.9 in just a few days' time! 

Lesser Dragons

We gave you a few sneak peeks at Lesser Dragons recently - they're taking scaly, scary shape! Since we shared the Concept Art of Lesser Dragons, Mod JT and the Art Team have been chipping away at these fearsome foes and they're shaping up to be a serious threat to your progression in Fellhollow and beyond. We'll be sharing more around these as they come together in the near future, but for now - a glimpse of what's to come...

Classic Compositions

We've been working closely with composer Peter Michael Davidson and our own Audio team including Mod Debris and Mod Dodds to work on introducing more classic RuneScape music into RuneScape: Dragonwilds and we asked YOU to suggest some Goblin-esque and Swampy songs to take from OS/RS and reorchestrate. The winners of those respective surveys/polls were: Goblin Village and Morytania.

But that's not all! With our 0.9.1 update currently scheduled for the end of September, we're adding an extra 30-45 minutes of brand new music to the game, including a range of classic RuneScape songs. Obviously, we'll have Goblin Village and Morytania, but we're also adding Goblin Game and FIVE other classic RuneScape songs that we've reorchestrated and translated into Dragonwilds, as well as more original music throughout the continent. Bops aplenty, inbound. Check out a Sneak Peek at Goblin Village here:

Community Campfire

We've tried to schedule our monthly check-in this time with Mod Raven, resident Loremaster and Wordsmith - we're finding a spot for this, but we'll be releasing this later than our regularly scheduled chats. Stay tuned.

Catalyst

Over on the mainland, something in Gielinor is awakening - RuneScape's first ever Leagues: CATALYST is coming September 15th! Running from September 15th to November 10th, you'll be able to experience RuneScape like never before! Experience accelerated progression, overpowered relics and completely change your RuneScape experience! If you have a RuneScape membership, it's already included, and has no additional membership or microtransactions. Jump right in and enjoy. 

Best Build Spotlight

Deadborne has lovingly pieced together a home with some… help from the ruins in the Fractured Plains. Nobody's using those anyway.

IceCub has taken it upon themselves to whip up a tavern - Blue Moon Inn, count your days.

FrizTheGreatWizard has put together a beautiful wooded cottage tucked away in the shade of Brynmoor.

PS - If you're in the market for a Mod that offers a simple Photo Mode, there is one… Check it out over here.

Road to Fellhollow

Righto, that's enough from me. We're still hard at work here with everything coming on the way on the Road to Fellhollow - all of which you can read up on here.

Chat with us over in the Official RuneScape: Dragonwilds Discord and get yapping us across our socials. The JMods are always ready to hear from you and chat more about all things RuneScape: Dragonwilds! We're on Twitter, BSky, Reddit, Instagram, Facebook, Twitch, YouTube and TikTok too!

Mod Doom